The Omicrons solve the huge problem you get with a large custom map, and few human players. 1.8.666 works as a dedicated, or listen server with my new map, and you can add as many Omicrons to the mix as you want. Size wise, it's around 40% smaller, and even though the graphics are better, it won't work as a server. This one will not work with my new map, and part of the reason is probably what was lost in the jump from 1.8.666. You will read online that 1.8.8 is the best version. This is an "unpolished" aftermarket Quake 1 engine, that has "accidentally" fallen into my list of favs. Since Quakespasm has a lot of recent development, I decided that DirectQ 1.8.666 would be the best test. I've mentioned before, that my new Quake 1 map, pushes the engines to just about the max, due to it's size and complexity. So I decided to find out, just how much was actually needed from this new card, when running Quakespasm, and DirectQ, in my new map. Not a whole lot of other current, popular game engines can claim that the most "bare bones" system will run them. As we should all know, The Quake 1 engines require very little help in the area of graphics, which is a big plus. Since increasingly more programs are being designed to utilize the GPU on video cards, and take stress off the CPU, my new, up to date Nvidia gaming card upgrade, made the most sense this time. A little over 10 years ago, I installed the best affordable CPU / motherboard combo at that time. I'm talking about a major desktop system upgrade. I do it every 10 years, whether I need it or not.
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